#Mission Info $Version: 0.10 $Name: XSTR("Dragon's Teeth", -1) $Author: John M. Aldrich AKA Fighteer I $Created: 07/20/01 at 22:07:28 $Modified: 01/20/08 at 00:25:58 $Notes: $End Notes: $Mission Desc: XSTR("With the destruction of the SJ Sathanas at Capella, Command has decided to redeploy the GTVA fleet back to the nebula. However, with Gamma Draconis still in Shivan hands, you must go in and clear the way for the taskforce to arrive safely. Recommended respawns: 6 Max respawns: 10 Additional modifications by Su-tehp and Cetanu Ver 1.11 - supports over 8 players", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 12 +Num Respawns: 10 +Disallow Support: 0 +Hull Repair Ceiling: 100.000000 +Subsystem Repair Ceiling: 100.000000 +Player Entry Delay: 1.000000 +Viewer pos: 98.737549, 9318.240234, -13168.092773 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "MineDist" "150" "number" 4 "Challenger" "125" "block" 5 "Challenger" "650" "block" 6 "Challenger" "100" "block" 7 "Challenger" "3500" "block" 8 "Challenger" "1" "block" 9 "Challenger" "500" "block" 10 "Mine 15" "100" "block" 11 "Mine 15" "150" "block" 12 "Mine 15" "7500" "block" 13 "Mine 15" "5000" "block" 14 "Mine 15" "1" "block" 15 "Mine 15" "100" "block" 16 "Mine 14" "100" "block" 17 "Mine 14" "150" "block" 18 "Mine 14" "7500" "block" 19 "Mine 14" "5000" "block" 20 "Mine 14" "1" "block" 21 "Mine 14" "100" "block" 22 "Mine 13" "100" "block" 23 "Mine 13" "150" "block" 24 "Mine 13" "7500" "block" 25 "Mine 13" "5000" "block" 26 "Mine 13" "1" "block" 27 "Mine 13" "100" "block" 28 "Mine 12" "100" "block" 29 "Mine 12" "150" "block" 30 "Mine 12" "7500" "block" 31 "Mine 12" "5000" "block" 32 "Mine 12" "1" "block" 33 "Mine 12" "100" "block" 34 "Mine 11" "100" "block" 35 "Mine 11" "150" "block" 36 "Mine 11" "7500" "block" 37 "Mine 11" "5000" "block" 38 "Mine 11" "1" "block" 39 "Mine 11" "100" "block" 40 "Mine 10" "100" "block" 41 "Mine 10" "150" "block" 42 "Mine 10" "7500" "block" 43 "Mine 10" "5000" "block" 44 "Mine 10" "1" "block" 45 "Mine 10" "100" "block" 46 "Mine 9" "100" "block" 47 "Mine 9" "150" "block" 48 "Mine 9" "7500" "block" 49 "Mine 9" "5000" "block" 50 "Mine 9" "1" "block" 51 "Mine 9" "100" "block" 52 "Mine 8" "100" "block" 53 "Mine 8" "150" "block" 54 "Mine 8" "7500" "block" 55 "Mine 8" "5000" "block" 56 "Mine 8" "1" "block" 57 "Mine 8" "100" "block" 58 "Mine 7" "100" "block" 59 "Mine 7" "150" "block" 60 "Mine 7" "7500" "block" 61 "Mine 7" "5000" "block" 62 "Mine 7" "1" "block" 63 "Mine 7" "100" "block" 64 "Mine 6" "100" "block" 65 "Mine 6" "150" "block" 66 "Mine 6" "7500" "block" 67 "Mine 6" "5000" "block" 68 "Mine 6" "1" "block" 69 "Mine 6" "100" "block" 70 "Mine 5" "100" "block" 71 "Mine 5" "150" "block" 72 "Mine 5" "7500" "block" 73 "Mine 5" "5000" "block" 74 "Mine 5" "1" "block" 75 "Mine 5" "100" "block" 76 "Mine 4" "100" "block" 77 "Mine 4" "150" "block" 78 "Mine 4" "7500" "block" 79 "Mine 4" "5000" "block" 80 "Mine 4" "1" "block" 81 "Mine 4" "100" "block" 82 "Mine 3" "100" "block" 83 "Mine 3" "150" "block" 84 "Mine 3" "7500" "block" 85 "Mine 3" "5000" "block" 86 "Mine 3" "1" "block" 87 "Mine 3" "100" "block" 88 "Mine 2" "100" "block" 89 "Mine 2" "150" "block" 90 "Mine 2" "7500" "block" 91 "Mine 2" "5000" "block" 92 "Mine 2" "1" "block" 93 "Mine 2" "100" "block" 94 "Mine 1" "100" "block" 95 "Mine 1" "150" "block" 96 "Mine 1" "7500" "block" 97 "Mine 1" "5000" "block" 98 "Mine 1" "1" "block" 99 "Mine 1" "100" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("At 0345 hours this morning, the $f GTVA $f Colossus destroyed the $h SJ $h Sathanas in the Capella system. However, in the aftermath of the battle with the $h Sathanas, many of our fleet assets in the sector were either damaged or destroyed. Command is trying to reassemble the nebula taskforce so that we can continue our pursuit of Admiral Bosch and the $h NTF $h Iceni.", -1) $end_multi_text $voice: CS-B01.wav $camera_pos: -12.446045, 12639.561523, -18920.785156 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 31 $team: Hostile $class: SJ Sathanas $pos: -341.924927, -0.000879, 3348.115723 $label: Sathanas +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Unfortunately, we have lost contact with the $f GVCv $f Thebes, which was deployed to guard the Capella node in Gamma Draconis. Several recon units were sent into Gamma Draconis to re-establish contact with the $f Thebes, but have not yet been heard from.", -1) $end_multi_text $voice: CS-B02.wav $camera_pos: -34.412659, 2710.204590, -1495.321899 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 70.163300, -400.000000, 4007.903076 $label: Thebes +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The disappearance of the $f Thebes and the recon wings points to an ominous conclusion: $h Shivan reinforcements following the $h Sathanas may have destroyed the $f Thebes and taken control of the Gamma Draconis system. If so, the $h Shivans will try to keep us from returning to the nebula. This must be prevented at all costs.", -1) $end_multi_text $voice: CS-B03.wav $camera_pos: -34.412659, 2710.204590, -1495.321899 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 70.163300, -400.000000, 4007.903076 $label: Thebes +id: 8 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Preliminary probe data has not revealed any useful information so the composition of the $h Shivan force in Gamma Draconis is unknown. Nonetheless, we cannot delay any longer. Command's strategy is to surprise the $h Shivans by hitting them with our entire taskforce at once. Pilots, you are to jump into Gamma Draconis and clear the way for our taskforce.", -1) $end_multi_text $voice: CS-B04.wav $camera_pos: -34.412659, 4830.768066, -5168.243652 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 2 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -2966.438232, -0.000466, 2957.073730 $label: Nebula taskforce +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SF Mara $pos: 2453.926270, -0.000038, 3128.296875 $label: Shivan forces +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha and $f Beta wings, your task is to fly cover for our initial fleet insertion. $f Gamma wing will provide bomber support. As you sanitize the area, we will send in the rest of the nebula taskforce. If we can't dislodge the $h Shivans' foothold in Gamma Draconis, we lose all chance of securing the nebula and capturing Admiral Bosch and the $h NTF $h Iceni. Good luck.", -1) $end_multi_text $voice: CS-B05.wav $camera_pos: 2108.089111, 8279.700195, -11141.963867 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1200 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -2966.438232, -0.000466, 2957.073730 $label: Nebula taskforce +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SF Mara $pos: 2453.926270, -0.000038, 3128.296875 $label: Shivan forces +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 7600.254395, -0.001103, 3138.205566 $label: Capella +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-goal-true-delay "Protect the Fleet" 0 ) $Multi text XSTR("Despite the presence of the Shivan mines, we succeeded in clearing the node and allowing the nebula taskforce to jump into Gamma Draconis. With the vanguard of the taskforce now heading to the nebula, we can proceed with our pursuit of Admiral Bosch. We have found no sign of the GVCv Thebes as yet. There was no indication that she had been destroyed near the Capella node, but we have not been able to re-establish contact. Reconaissance is continuing to search for the Thebes.", -1) $end_multi_text $Voice: CS-DB1.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Mission failure" 0 ) $Multi text XSTR("The offensive into Gamma Draconis failed. Several of our capital ships were destroyed before they could engage the enemy and we have withdrawn the bulk of our forces for subsequent attempts. With Gamma Draconis still in Shivan hands, our chances of capturing Admiral Bosch and the Iceni diminish with every hour.", -1) $end_multi_text $Voice: CS-DB2.wav $Recommendation text: XSTR("Keep an eye out for enemy bombers. Intercept all incoming warheads. Capital ship turrets must also be prioritized.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect the Fleet" 0 ) $Multi text XSTR("Reconaissance has detected a Ravana-class destroyer, designated SD Sauron, deeper in the Gamma Draconis system. We believe this was the launching platform for the fighter and bomber wings we encountered at the Capella node. Apparently, the Shivans managed to put up a jamming field at the node to prevent us from contacting Command and warning the fleet about the mines. Intelligence believes that this jamming field was emanating from the Sauron. We are proceeding with operations to neutralize this threat. Report to the briefing room on the double.", -1) $end_multi_text $Voice: CS-DB3.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Aquitaine" ) ( not ( is-destroyed-delay 0 "Aquitaine" "Psamtik" "Memphis" ) ) ) $Multi text XSTR("The GTD Aquitaine was destroyed. With the loss of Admiral Petrarch and our taskforce flagship, our campaign to secure the nebula has collapsed. The likelyhood of capturing Admiral Bosch and the Iceni has also been severely diminished.", -1) $end_multi_text $Voice: CS-DB4.wav $Recommendation text: XSTR("Order your wingmen to protect the Aquitaine. Human players may need to divide their wings in order to be able to cover the entire taskforce.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Memphis" ) ( not ( is-destroyed-delay 0 "Aquitaine" "Psamtik" "Memphis" ) ) ) $Multi text XSTR("The GVD Memphis was destroyed. With the loss of this destroyer, our taskforce assigned to secure the nebula has lost almost a third of its strength.", -1) $end_multi_text $Voice: CS-DB5.wav $Recommendation text: XSTR("Order your wingmen to protect the Memphis. Human players may need to divide their wings in order to be able to cover the entire taskforce.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Psamtik" ) ( not ( is-destroyed-delay 0 "Aquitaine" "Psamtik" "Memphis" ) ) ) $Multi text XSTR("The GVD Psamtik was destroyed. Thousands of Vasudans lost their lives today. Better situational awareness on your part would have brought about a more satisfactory resolution of this battle.", -1) $end_multi_text $Voice: CS-DB6.wav $Recommendation text: XSTR("Order your wingmen to protect the Psamtik. Human players may need to divide their wings in order to be able to cover the entire taskforce.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Aquitaine" "Psamtik" "Memphis" ) $Multi text XSTR("All three of our taskforce destroyers were obliterated by the Shivans. The casualty reports have escalated into the tens of thousands. Admiral Petrarch was also lost with the Aquitaine. Our campaign to secure the nebula and capture Admiral Bosch has failed utterly. Incompetence of this magnitude simply cannot be tolerated. You are hereby relieved of flight status and will be taken to 3rd Fleet HQ where you will face a general court-martial.", -1) $end_multi_text $Voice: CS-DB7.wav $Recommendation text: XSTR("It is critical that you intercept as many incoming warheads as possible. With the distance between the destroyers, splitting up your squadron is essential to covering all of the taskforce destroyers.", -1) $end_multi_text $Formula: ( not ( is-event-true-delay "Jump Okay" 0 ) ) $Multi text XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1) $end_multi_text $Voice: 2_joe.wav $Recommendation text: XSTR("Do not leave before you are authorized to do so. Tens of thousands of lives are depending on you in this mission. Retreat without permission is simply not an option.", -1) $end_multi_text #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 4 "GTF Perseus" 4 "GTF Myrmidon" 4 "GTB Artemis" 4 "GTB Boanerges" 4 "GVF Serapis" 4 "GVF Tauret" 4 "GVB Bakha" 4 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 32 "Maxim" 20 "Circe" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 1220 "Tornado" 500 "Harpoon" 692 "Trebuchet" 200 "Piranha" 100 "Cyclops#short" 132 ) #Objects ;! 78 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 200.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -46.760338, 200.000031, -31.878469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: 52.973946, 199.999969, -28.634949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -0.436963, 200.000000, -63.415192 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: -150.000000, -100.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -187.721039, -100.000046, -36.335503 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: -110.364914, -100.000038, -35.342018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: -149.142807, -100.000038, -83.044746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #8 $Class: GTB Artemis $Team: Friendly $Location: 150.000000, -100.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #9 $Class: GTB Artemis $Team: Friendly $Location: 102.939697, -99.999977, -35.344963 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #10 $Class: GTB Artemis $Team: Friendly $Location: 204.039444, -100.000015, -30.406441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #11 $Class: GTB Artemis $Team: Friendly $Location: 149.699661, -99.999969, -81.291626 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Marseilles ;! Object #12 $Class: GTC Aeolus $Team: Friendly $Location: -500.000000, 0.000000, -400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Bring in cruisers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Valorous ;! Object #13 $Class: GTC Aeolus $Team: Friendly $Location: 500.000000, 0.000000, -400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( is-event-true-delay "Bring in cruisers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Coral Sea ;! Object #14 $Class: GTC Aeolus $Team: Friendly $Location: 0.000000, 500.000000, -400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( is-event-true-delay "Bring in cruisers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Dardanelles ;! Object #15 $Class: GTC Aeolus $Team: Friendly $Location: 0.000000, -500.000000, -400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( is-event-true-delay "Bring in cruisers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Challenger ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: 0.000000, 0.000000, -600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Group: 0 $Name: Mine 1 ;! Object #17 $Class: SC 5 $Team: Hostile $Location: -542.806458, 223.586151, 771.322510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 94 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 2 ;! Object #18 $Class: SC 5 $Team: Hostile $Location: -319.543182, 143.451569, 1101.219727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 88 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 3 ;! Object #19 $Class: SC 5 $Team: Hostile $Location: 333.712250, -297.405029, 976.762695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 82 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 4 ;! Object #20 $Class: SC 5 $Team: Hostile $Location: -463.752472, -339.373322, 840.299377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 76 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 5 ;! Object #21 $Class: SC 5 $Team: Hostile $Location: -128.801712, -70.664276, 890.578613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 70 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 6 ;! Object #22 $Class: SC 5 $Team: Hostile $Location: -1.747407, -0.003246, 648.002808 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 64 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 7 ;! Object #23 $Class: SC 5 $Team: Hostile $Location: 31.091124, 321.604980, 1045.369019 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 58 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 8 ;! Object #24 $Class: SC 5 $Team: Hostile $Location: -2.056081, -46.336105, 1022.560425 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 52 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 9 ;! Object #25 $Class: SC 5 $Team: Hostile $Location: -742.674011, -39.048004, 771.066345 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 46 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 10 ;! Object #26 $Class: SC 5 $Team: Hostile $Location: -186.677399, -214.176941, 753.513550 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 40 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 11 ;! Object #27 $Class: SC 5 $Team: Hostile $Location: 157.660507, -344.182922, 577.212830 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 34 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 12 ;! Object #28 $Class: SC 5 $Team: Hostile $Location: 403.919861, -2.940810, 815.876038 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 28 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 13 ;! Object #29 $Class: SC 5 $Team: Hostile $Location: 626.014526, -56.204082, 817.265381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 22 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 14 ;! Object #30 $Class: SC 5 $Team: Hostile $Location: 321.684296, 178.204330, 1073.460938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 16 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Mine 15 ;! Object #31 $Class: SC 5 $Team: Hostile $Location: -358.440704, -112.477692, 950.440491 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 10 +Kamikaze Damage: 2500 +Group: 1 +Score: 12 $Name: Cancer 1 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: -1835.297852, -500.000122, 4021.933105 $Orientation: -0.966068, 0.000000, 0.258288, 0.000000, 1.000000, 0.000000, -0.258288, 0.000000, -0.966068 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: -1788.985474, -500.000122, 4078.189941 $Orientation: -0.959293, 0.000000, 0.282413, 0.000000, 1.000000, 0.000000, -0.282413, 0.000000, -0.959293 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #34 $Class: SF Manticore $Team: Hostile $Location: -1744.130371, -500.000092, 4021.933105 $Orientation: -0.943796, 0.000000, 0.330529, 0.000000, 1.000000, 0.000000, -0.330529, 0.000000, -0.943796 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: -1785.069946, -500.000122, 3951.628418 $Orientation: -0.948388, 0.000000, 0.317113, 0.000000, 1.000000, 0.000000, -0.317113, 0.000000, -0.948388 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #36 $Class: SF Astaroth $Team: Hostile $Location: 1771.854004, 499.999908, 4008.783936 $Orientation: -0.934844, 0.000000, -0.355059, 0.000000, 1.000000, 0.000000, 0.355059, 0.000000, -0.934844 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 2 ;! Object #37 $Class: SF Astaroth $Team: Hostile $Location: 1816.843262, 499.999847, 3961.666748 $Orientation: -0.942653, 0.000000, -0.333774, 0.000000, 1.000000, 0.000000, 0.333774, 0.000000, -0.942653 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 3 ;! Object #38 $Class: SF Astaroth $Team: Hostile $Location: 1736.874023, 499.999908, 3923.155518 $Orientation: -0.913171, 0.000000, -0.407577, 0.000000, 1.000000, 0.000000, 0.407577, 0.000000, -0.913171 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 4 ;! Object #39 $Class: SF Astaroth $Team: Hostile $Location: 1786.244141, 499.999847, 3870.355225 $Orientation: -0.922145, 0.000000, -0.386845, 0.000000, 1.000000, 0.000000, 0.386845, 0.000000, -0.922145 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Styx ;! Object #40 $Class: SC Lilith $Team: Hostile $Location: -2299.353027, 0.000125, 6014.756836 $Orientation: -0.897934, 0.000000, -0.440131, 0.000000, 1.000000, 0.000000, 0.440131, 0.000000, -0.897934 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Marseilles" 50 ) ( ai-chase "Valorous" 50 ) ( ai-chase "Coral Sea" 50 ) ( ai-chase "Dardanelles" 50 ) ( ai-waypoints "Waypoint path 6" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Shivan cruisers warp in" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 75 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Morgia ;! Object #41 $Class: SC Lilith $Team: Hostile $Location: 2039.927490, 0.000071, 5964.671875 $Orientation: -0.896030, 0.000000, 0.443993, 0.000000, 1.000000, 0.000000, -0.443993, 0.000000, -0.896030 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Marseilles" 50 ) ( ai-chase "Valorous" 50 ) ( ai-chase "Coral Sea" 50 ) ( ai-chase "Dardanelles" 50 ) ( ai-waypoints "Waypoint path 7" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( is-event-true-delay "Shivan cruisers warp in" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 75 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Scorpio 1 ;! Object #42 $Class: SF Mara $Team: Hostile $Location: -2150.748779, 0.000309, 6045.494629 $Orientation: -0.911296, 0.000000, -0.411751, 0.000000, 1.000000, 0.000000, 0.411751, 0.000000, -0.911296 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #43 $Class: SF Mara $Team: Hostile $Location: -2367.427734, 0.000163, 5850.276367 $Orientation: -0.884796, 0.000000, -0.465979, 0.000000, 1.000000, 0.000000, 0.465979, 0.000000, -0.884796 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #44 $Class: SF Mara $Team: Hostile $Location: -2212.597656, 0.000160, 5725.034668 $Orientation: -0.892940, 0.000000, -0.450176, 0.000000, 1.000000, 0.000000, 0.450176, 0.000000, -0.892940 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #45 $Class: SF Mara $Team: Hostile $Location: -2095.455078, 0.000196, 5816.281738 $Orientation: -0.907186, 0.000000, -0.420731, 0.000000, 1.000000, 0.000000, 0.420731, 0.000000, -0.907186 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #46 $Class: SF Mara $Team: Hostile $Location: 1895.627563, 0.000071, 6028.071777 $Orientation: -0.910950, 0.000000, 0.412516, 0.000000, 1.000000, 0.000000, -0.412516, 0.000000, -0.910950 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #47 $Class: SF Mara $Team: Hostile $Location: 1837.928467, -0.000016, 5867.868652 $Orientation: -0.909664, 0.000000, 0.415346, 0.000000, 1.000000, 0.000000, -0.415346, 0.000000, -0.909664 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #48 $Class: SF Mara $Team: Hostile $Location: 1908.222046, -0.000026, 5724.824707 $Orientation: -0.897230, 0.000000, 0.441563, 0.000000, 1.000000, 0.000000, -0.441563, 0.000000, -0.897230 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 4 ;! Object #49 $Class: SF Mara $Team: Hostile $Location: 2082.332031, -0.000085, 5827.314941 $Orientation: -0.885867, 0.000000, 0.463939, 0.000000, 1.000000, 0.000000, -0.463939, 0.000000, -0.885867 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Helena ;! Object #50 $Class: GTCv Deimos $Team: Friendly $Location: -253.699997, -500.000000, -550.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( is-event-true-delay "Bring in corvettes" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 92 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Actium ;! Object #51 $Class: GTCv Deimos $Team: Friendly $Location: 253.699997, -500.000000, -550.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( is-event-true-delay "Bring in corvettes" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 92 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Aquitaine ;! Object #52 $Class: GTD Hecate $Team: Friendly $Location: 0.000000, 0.000000, -1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( is-event-true-delay "Bring in destroyers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Psamtik ;! Object #53 $Class: GVD Hatshepsut $Team: Friendly $Location: 0.000000, 0.000000, -1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Path Psamtik" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Bring in destroyers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: Memphis ;! Object #54 $Class: GVD Hatshepsut $Team: Friendly $Location: 0.000000, 0.000000, -1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Path Memphis" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( is-event-true-delay "Bring in destroyers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 93 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: Perceptive ;! Object #55 $Class: GTA Charybdis $Team: Friendly $Location: -500.000000, 0.000000, -600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Path Monitor" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 130 $Arrival Cue: ( is-event-true-delay "Bring in destroyers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 83 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Clarity ;! Object #56 $Class: GTA Charybdis $Team: Friendly $Location: 500.000000, 0.000000, -600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Path Clarity" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 140 $Arrival Cue: ( is-event-true-delay "Bring in destroyers" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 82 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Virgo 1 ;! Object #57 $Class: SB Seraphim $Team: Hostile $Location: -6133.581543, 0.000179, 4671.881348 $Orientation: -0.588501, 0.000000, -0.808496, 0.000000, 1.000000, 0.000000, 0.808496, 0.000000, -0.588501 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 2 ;! Object #58 $Class: SB Seraphim $Team: Hostile $Location: -6111.224121, 0.000440, 4905.644043 $Orientation: -0.588501, 0.000000, -0.808497, 0.000000, 1.000000, 0.000000, 0.808497, 0.000000, -0.588501 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 3 ;! Object #59 $Class: SB Seraphim $Team: Hostile $Location: -6420.014648, 0.000067, 4682.903320 $Orientation: -0.588501, 0.000000, -0.808497, 0.000000, 1.000000, 0.000000, 0.808497, 0.000000, -0.588501 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 4 ;! Object #60 $Class: SB Seraphim $Team: Hostile $Location: -6450.964844, -0.000407, 4939.705078 $Orientation: -0.588501, 0.000000, -0.808497, 0.000000, 1.000000, 0.000000, 0.808497, 0.000000, -0.588501 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 1 ;! Object #61 $Class: SB Seraphim $Team: Hostile $Location: 5937.355469, -0.000386, 5066.703125 $Orientation: -0.673700, 0.000000, 0.739005, 0.000000, 1.000000, 0.000000, -0.739005, 0.000000, -0.673700 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 2 ;! Object #62 $Class: SB Seraphim $Team: Hostile $Location: 6140.502930, 0.000478, 5091.774902 $Orientation: -0.673700, 0.000000, 0.739005, 0.000000, 1.000000, 0.000000, -0.739005, 0.000000, -0.673700 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 3 ;! Object #63 $Class: SB Seraphim $Team: Hostile $Location: 5983.297852, -0.000179, 5271.042480 $Orientation: -0.673700, 0.000000, 0.739005, 0.000000, 1.000000, 0.000000, -0.739005, 0.000000, -0.673700 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 4 ;! Object #64 $Class: SB Seraphim $Team: Hostile $Location: 6191.099609, -0.000008, 5308.188965 $Orientation: -0.673700, 0.000000, 0.739005, 0.000000, 1.000000, 0.000000, -0.739005, 0.000000, -0.673700 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 1 ;! Object #65 $Class: SB Seraphim $Team: Hostile $Location: -46.398190, -0.000266, 6919.496094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 2 ;! Object #66 $Class: SB Seraphim $Team: Hostile $Location: -268.091888, 0.000123, 6687.366699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 3 ;! Object #67 $Class: SB Seraphim $Team: Hostile $Location: 146.915283, -0.000027, 6745.064941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 4 ;! Object #68 $Class: SB Seraphim $Team: Hostile $Location: -20.244070, -0.000431, 6458.763672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 1 ;! Object #69 $Class: SF Dragon $Team: Hostile $Location: 6598.256836, 0.000559, 7098.482910 $Orientation: -0.999263, 0.000000, 0.038398, 0.000000, 1.000000, 0.000000, -0.038398, 0.000000, -0.999263 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 2 ;! Object #70 $Class: SF Dragon $Team: Hostile $Location: 6698.175293, 0.000673, 7191.651367 $Orientation: -0.999263, 0.000000, 0.038398, 0.000000, 1.000000, 0.000000, -0.038398, 0.000000, -0.999263 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 3 ;! Object #71 $Class: SF Dragon $Team: Hostile $Location: 6499.401855, 0.000194, 7200.430664 $Orientation: -0.999263, 0.000000, 0.038398, 0.000000, 1.000000, 0.000000, -0.038398, 0.000000, -0.999263 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 1 ;! Object #72 $Class: SF Dragon $Team: Hostile $Location: -0.769996, 0.000452, 8100.954590 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 2 ;! Object #73 $Class: SF Dragon $Team: Hostile $Location: 97.191116, 0.000193, 8152.560059 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 3 ;! Object #74 $Class: SF Dragon $Team: Hostile $Location: -100.981506, 0.000000, 8144.931152 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Leo 1 ;! Object #75 $Class: SF Dragon $Team: Hostile $Location: -6400.307129, 0.000422, 6799.974121 $Orientation: -0.996928, 0.000000, 0.078327, 0.000000, 1.000000, 0.000000, -0.078327, 0.000000, -0.996928 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Leo 2 ;! Object #76 $Class: SF Dragon $Team: Hostile $Location: -6300.353516, -0.000277, 6854.229492 $Orientation: -0.996928, 0.000000, 0.078327, 0.000000, 1.000000, 0.000000, -0.078327, 0.000000, -0.996928 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Leo 3 ;! Object #77 $Class: SF Dragon $Team: Hostile $Location: -6500.700195, -0.000229, 6851.677734 $Orientation: -0.996928, 0.000000, 0.078327, 0.000000, 1.000000, 0.000000, -0.078327, 0.000000, -0.996928 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Jump Okay" 3 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Jump Okay" 3 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Jump Okay" 3 ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 6" 50 ) ) +Flags:( ) $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 7" 50 ) ) +Flags:( ) $Name: Scorpio $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Shivan cruisers warp in" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-guard "Styx" 75 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Libra $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( is-event-true-delay "Shivan cruisers warp in" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-guard "Morgia" 75 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Virgo $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Memphis +Arrival delay: 30 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase "Memphis" 75 ) ( ai-chase "Helena" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Pisces $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Psamtik +Arrival delay: 30 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase "Psamtik" 75 ) ( ai-chase "Actium" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Sagittarius $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Aquitaine +Arrival delay: 30 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) $AI Goals: ( goals ( ai-chase "Aquitaine" 75 ) ( ai-chase "Helena" 50 ) ( ai-chase "Actium" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Gemini $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 2445 $Arrival Anchor: Psamtik +Arrival delay: 25 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-guard-wing "Pisces" 89 ) ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Taurus $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Near Ship +Arrival Distance: 2445 $Arrival Anchor: Aquitaine +Arrival delay: 25 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Taurus 1" "Taurus 2" "Taurus 3" ) $AI Goals: ( goals ( ai-guard-wing "Sagittarius" 89 ) ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Leo $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 2445 $Arrival Anchor: Memphis +Arrival delay: 25 $Arrival Cue: ( is-event-true-delay "Shivan Reinforcements" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-guard-wing "Virgo" 89 ) ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 #Events ;! 118 total $Formula: ( when ( < ( distance "Mine 1" "" ) @MineDist[150] ) ( self-destruct "Mine 1" ) ) +Name: Mine 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 2" "" ) @MineDist[150] ) ( self-destruct "Mine 2" ) ) +Name: Mine 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 3" "" ) @MineDist[150] ) ( self-destruct "Mine 3" ) ) +Name: Mine 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 4" "" ) @MineDist[150] ) ( self-destruct "Mine 4" ) ) +Name: Mine 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 5" "" ) @MineDist[150] ) ( self-destruct "Mine 5" ) ) +Name: Mine 5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 6" "" ) @MineDist[150] ) ( self-destruct "Mine 6" ) ) +Name: Mine 6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 7" "" ) @MineDist[150] ) ( self-destruct "Mine 7" ) ) +Name: Mine 7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 8" "" ) @MineDist[150] ) ( self-destruct "Mine 8" ) ) +Name: Mine 8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 9" "" ) @MineDist[150] ) ( self-destruct "Mine 9" ) ) +Name: Mine 9 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 10" "" ) @MineDist[150] ) ( self-destruct "Mine 10" ) ) +Name: Mine 10 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 11" "" ) @MineDist[150] ) ( self-destruct "Mine 11" ) ) +Name: Mine 11 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 12" "" ) @MineDist[150] ) ( self-destruct "Mine 12" ) ) +Name: Mine 12 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 13" "" ) @MineDist[150] ) ( self-destruct "Mine 13" ) ) +Name: Mine 13 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 14" "" ) @MineDist[150] ) ( self-destruct "Mine 14" ) ) +Name: Mine 14 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Mine 15" "" ) @MineDist[150] ) ( self-destruct "Mine 15" ) ) +Name: Mine 15 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mine 1" "Mine 2" "Mine 3" "Mine 4" "Mine 5" "Mine 6" "Mine 7" "Mine 8" "Mine 9" "Mine 10" "Mine 11" "Mine 12" "Mine 13" "Mine 14" "Mine 15" ) ( do-nothing ) ) +Name: Mines cleared +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 120 ) ( do-nothing ) ) +Name: Bring in cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Mines cleared" 0 ) ( ship-type-destroyed 33 "cargo" ) ( percent-ships-destroyed 1 "Cancer" "Aries" ) ) ( add-goal "Cancer" ( ai-chase-any 89 ) ) ( add-goal "Aries" ( ai-chase-any 89 ) ) ( send-message "#Gamma 2" "High" "Cancer and Aries attack" ) ) +Name: Cancer and Aries attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( send-message "#Beta 2" "High" "Arriving in system" ) ) +Name: Messages Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Command" "High" "What are they" ) +Name: bla01 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "#Beta 2" "High" "Can't lock on" ) +Name: bla02 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "#Beta 3" "High" "Shivan's aren't attacking" ) +Name: bla03 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( send-message "#Gamma 2" "High" "Bad feeling" ) +Name: bla04 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "#Command" "High" "Sending in Challenger" ) +Name: bla05 +Repeat Count: 1 +Interval: 1 +Chained: 11 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Challenger" ) ( cap-waypoint-speed "Challenger" 15 ) ( send-message "Challenger" "High" "Challenger arrives" ) ) +Name: Challenger arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Command" "High" "Can you scan" ) +Name: bla06 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "Challenger" "High" "Challenger scans" ) +Name: bla07 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "Challenger" "High" "Jamming field" ) +Name: bla08 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( and ( < ( hits-left "Challenger" ) 90 ) ( not ( is-event-true-delay "Mines cleared" 0 ) ) ) ( send-message "Challenger" "High" "Challenger hit" ) ) +Name: Challenger hit +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Command" "High" "What happened Challenger" ) +Name: bla09 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Challenger" "High" "Challenger reports" ) +Name: bla10 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "#Command" "High" "Did not copy" ) +Name: bla11 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( self-destruct "Challenger" ) ) +Name: Challenger dies +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "#Beta 2" "High" "Node is mined" ) +Name: bla12 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( send-message "#Beta 3" "High" "No response" ) +Name: bla13 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "Problem" ) +Name: bla14 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "#Beta 2" "High" "Explanation" ) +Name: bla15 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "Clear mines" ) +Name: bla16 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( is-event-true-delay "bla11" 3 ) ( send-message "#Challenger" "High" "Challenger dies" ) ) +Name: Challenger dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mine 1" "Mine 2" "Mine 3" "Mine 4" "Mine 5" "Mine 6" "Mine 7" "Mine 8" "Mine 9" "Mine 10" "Mine 11" "Mine 12" "Mine 13" "Mine 14" "Mine 15" ) ( do-nothing ) ) +Name: Destroy Mines +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: XSTR("Destroy Mines", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Mines cleared" 2 ) ( not ( is-event-true-delay "Bring in cruisers" 0 ) ) ) ( cap-waypoint-speed "Challenger" -1 ) ( beam-free-all "Challenger" ) ( send-message "#Beta 2" "High" "Mines cleared - in time!" ) ) +Name: Mines cleared - in time +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Gamma 2" "High" "Jamming problems" ) +Name: bla17 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Mines cleared" 2 ) ( is-event-true-delay "Bring in cruisers" 0 ) ) ( cap-waypoint-speed "Challenger" -1 ) ( beam-free-all "Challenger" ) ( send-message "#Beta 2" "High" "Mines cleared - not in time" ) ) +Name: Mines cleared - not in time +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Gamma 2" "High" "Jamming problems 2" ) +Name: bla18 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Marseilles" ) ( send-message "Marseilles" "High" "Marseilles arrives" ) ) +Name: Marseilles arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Valorous" ) ( send-message "Valorous" "High" "Valorous arrives" ) ) +Name: Valorous arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Coral Sea" ) ( send-message "Coral Sea" "High" "Coral Sea arrives" ) ) +Name: Coral Sea arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Dardanelles" ) ( send-message "Dardanelles" "High" "Dardanelles arrives" ) ) +Name: Dardanelles arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Marseilles" "Valorous" "Coral Sea" "Dardanelles" ) ( do-nothing ) ) +Name: Cruisers ready +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Cruisers ready" 0 ) ( not ( is-event-true-delay "Mines cleared" 0 ) ) ) ( send-message "#Beta 2" "High" "Cruisers look out" ) ) +Name: Cruisers watch out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Cruisers ready" 0 ) ( is-event-true-delay "Mines cleared" 0 ) ) ( send-message "#Alpha 1" "High" "Cruisers here okay" ) ) +Name: Cruisers here okay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Cruisers watch out" 5 ) ( is-event-true-delay "Cruisers here okay" 5 ) ) ( send-message "Valorous" "High" "Command?" ) ) +Name: Cruiser message sequence +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "Lost contact" ) +Name: bla19 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "Coral Sea" "High" "Fleet ambush?" ) +Name: bla20 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "#Beta 2" "High" "Hold node ourselves" ) +Name: bla21 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( is-event-true-delay "Bring in cruisers" 55 ) ( do-nothing ) ) +Name: Shivan cruisers warp in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and-in-sequence ( is-event-true-delay "Cancer and Aries attack" 2 ) ( is-destroyed-delay 0 "Cancer" ) ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( is-event-true-delay "Cancer and Aries attack" 2 ) ( is-destroyed-delay 0 "Aries" ) ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 2 "Scorpio" ) ( is-destroyed-delay 0 "Scorpio" ) ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 2 "Libra" ) ( is-destroyed-delay 0 "Libra" ) ) ( do-nothing ) ) +Name: Destroy Libra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 2 "Styx" ) ( is-destroyed-delay 0 "Styx" ) ) ( do-nothing ) ) +Name: Destroy Styx +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Styx", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 2 "Morgia" ) ( is-destroyed-delay 0 "Morgia" ) ) ( do-nothing ) ) +Name: Destroy Morgia +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Morgia", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Marseilles" "Valorous" "Coral Sea" "Dardanelles" ) ( beam-free-all "Marseilles" ) ( beam-free-all "Valorous" ) ( beam-free-all "Coral Sea" ) ( beam-free-all "Dardanelles" ) ) +Name: Beam-free Terran cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Styx" "Morgia" ) ( beam-free-all "Styx" ) ( beam-free-all "Morgia" ) ) +Name: Beam-free Shivan cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Styx" "Morgia" ) ( add-goal "Marseilles" ( ai-chase "Styx" 89 ) ) ( add-goal "Marseilles" ( ai-chase "Morgia" 89 ) ) ( add-goal "Valorous" ( ai-chase "Styx" 89 ) ) ( add-goal "Valorous" ( ai-chase "Morgia" 89 ) ) ( add-goal "Coral Sea" ( ai-chase "Styx" 89 ) ) ( add-goal "Coral Sea" ( ai-chase "Morgia" 89 ) ) ( add-goal "Dardanelles" ( ai-chase "Styx" 89 ) ) ( add-goal "Dardanelles" ( ai-chase "Morgia" 89 ) ) ( send-message "#Beta 2" "High" "New enemies" ) ) +Name: New enemies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Clear the node" 5 ) ( is-goal-true-delay "Protect the Fleet" 0 ) ) ( send-message "Aquitaine" "High" "Mission complete" ) ) +Name: Mission complete 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: Return to Base 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "Marseilles" "Valorous" "Coral Sea" "Dardanelles" ) ( do-nothing ) ) +Name: Cruisers destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Aquitaine" ) ( is-destroyed-delay 0 "Psamtik" ) ( is-destroyed-delay 0 "Memphis" ) ) ( do-nothing ) ) +Name: Destroyers dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Helena" ) ( is-destroyed-delay 0 "Actium" ) ) ( do-nothing ) ) +Name: Corvettes dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Styx" 0 ) ( is-event-true-delay "Destroy Morgia" 0 ) ) ( do-nothing ) ) +Name: Bring in corvettes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 60 "Helena" "Actium" ) ( do-nothing ) ) +Name: Bring in destroyers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Aquitaine" ) ( send-message "Aquitaine" "High" "Terran destroyer" ) ) +Name: Terran destroyer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Psamtik" ) ( send-message "Psamtik" "High" "Vasudan destroyer 1" ) ) +Name: Vasudan destroyer 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Memphis" ) ( send-message "Memphis" "High" "Vasudan destroyer 2" ) ) +Name: Vasudan destroyer 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Perceptive" ) ( send-message "Perceptive" "High" "Perceptive here" ) ) +Name: Monitor here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Clarity" ) ( send-message "Clarity" "High" "Clarity here" ) ) +Name: Clarity here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Styx" 30 ) ( is-event-true-delay "Destroy Morgia" 30 ) ( is-event-true-delay "Bring in destroyers" 60 ) ( is-destroyed-delay 0 "Scorpio" ) ( is-destroyed-delay 0 "Libra" ) ) ( do-nothing ) ) +Name: Shivan Reinforcements +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Styx" 22 ) ( is-event-true-delay "Destroy Morgia" 22 ) ( is-destroyed-delay 3 "Scorpio" ) ( is-destroyed-delay 3 "Libra" ) ) ( send-message "#Beta 2" "High" "Look sharp" ) ) +Name: Look sharp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-arrived-delay 4 "Virgo" ) ( has-arrived-delay 4 "Pisces" ) ( has-arrived-delay 4 "Sagittarius" ) ) ( send-message "#Alpha 1" "High" "Here they come" ) ) +Name: Here they come +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Helena" ) ( beam-free-all "Helena" ) ) +Name: Beam Enable Helena +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Actium" ) ( beam-free-all "Actium" ) ) +Name: Beam Enable Actium +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Aquitaine" ) ( beam-free-all "Aquitaine" ) ) +Name: Beam Enable Aquitaine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Psamtik" ) ( beam-free-all "Psamtik" ) ) +Name: Beam Enable Psamtik +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Memphis" ) ( beam-free-all "Memphis" ) ) +Name: Beam Enable Memphis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Helena" ) ( turret-free-all "Helena" ) ) +Name: Turret Enable Helena +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Actium" ) ( turret-free-all "Actium" ) ) +Name: Turret Enable Actium +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Aquitaine" ) ( turret-free-all "Aquitaine" ) ) +Name: Turret Enable Aquitaine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Psamtik" ) ( turret-free-all "Psamtik" ) ) +Name: Turret Enable Psamtik +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Memphis" ) ( turret-free-all "Memphis" ) ) +Name: Turret Enable Memphis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 0 "Virgo" ) ( is-destroyed-delay 0 "Virgo" ) ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 0 "Pisces" ) ( is-destroyed-delay 0 "Pisces" ) ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 0 "Sagittarius" ) ( is-destroyed-delay 0 "Sagittarius" ) ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Virgo" ) ( good-secondary-time "Hostile" 100 "Cyclops#short" "Memphis" ) ) +Name: Secondary arm Virgo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pisces" ) ( good-secondary-time "Hostile" 100 "Cyclops#short" "Psamtik" ) ) +Name: Secondary arm Pisces +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sagittarius" ) ( good-secondary-time "Hostile" 100 "Cyclops#short" "Aquitaine" ) ) +Name: Secondary arm Sagittarius +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Aquitaine" ) 25 ) ( send-message "Aquitaine" "High" "Aquitaine critical" ) ) +Name: Aquitaine critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquitaine" ) ( send-message "#Alpha 1" "High" "Aquitaine dies" ) ) +Name: Aquitaine dies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Psamtik" ) 25 ) ( send-message "Psamtik" "High" "Psamtik critical" ) ) +Name: Psamtik critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Psamtik" ) ( send-message "#Alpha 1" "High" "Psamtik dies" ) ) +Name: Psamtik dies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Memphis" ) 25 ) ( send-message "Memphis" "High" "Memphis critical" ) ) +Name: Memphis critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Memphis" ) ( send-message "#Alpha 1" "High" "Memphis dies" ) ) +Name: Memphis dies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Clear the node" 0 ) ( is-goal-false-delay "Protect the Fleet" 0 ) ) ( send-message "#Command" "High" "You still there?" ) ) +Name: Mission failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "Still here barely" ) +Name: bla22 +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( send-message "#Command" "High" "Why silence?" ) +Name: bla23 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "We got jammed" ) +Name: bla24 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "#Command" "High" "How heavy?" ) +Name: bla25 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( send-message "#Alpha 1" "High" "Heavy" ) +Name: bla26 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "#Command" "High" "Stand by for update" ) +Name: bla27 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "#Command" "High" "Mission failure" ) +Name: bla28 +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: Return to Base 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Mission complete 1" 0 ) ( is-event-true-delay "Mission failure" 33 ) ) ( do-nothing ) ) +Name: Jump Okay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Alpha" ( ai-play-dead 89 ) ) ) +Name: Alpha stay still +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Beta" ( ai-play-dead 89 ) ) ) +Name: Beta stay still +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Gamma" ( ai-play-dead 89 ) ) ) +Name: Gamma stay still +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "bla16" 2 ) ( add-goal "Alpha" ( ai-chase-any 89 ) ) ) +Name: Alpha move +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "bla16" 2 ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ) +Name: Beta move +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "bla16" 2 ) ( add-goal "Gamma" ( ai-chase-any 89 ) ) ) +Name: Gamma move +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Clear the node $MessageNew: XSTR("Clear the area surrounding the node of all hostile forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Cancer" "Aries" "Scorpio" "Libra" "Styx" "Morgia" "Virgo" "Pisces" "Sagittarius" "Mine 1" "Mine 2" "Mine 3" "Mine 4" "Mine 5" "Mine 6" "Mine 7" "Mine 8" "Mine 9" "Mine 10" "Mine 11" "Mine 12" "Mine 13" "Mine 14" "Mine 15" "Gemini" "Taurus" "Leo" ) +Score: 1100 $Type: Primary +Name: Protect the Fleet $MessageNew: XSTR("Protect the nebula taskforce as it jumps in", -1) $end_multi_text $Formula: ( and ( not ( or ( is-event-true-delay "Cruisers destroyed" 0 ) ( is-event-true-delay "Destroyers dead" 0 ) ( is-event-true-delay "Corvettes dead" 0 ) ) ) ( is-goal-true-delay "Clear the node" 0 ) ) +Score: 1200 #Waypoints ;! 14 lists total $Jump Node: 0.000000, 0.000000, 0.000000 $Jump Node Name: Capella $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 10000.000000 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -1000.000000, 0.000000, 10000.000000 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 0.000000, 1000.000000, 10000.000000 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 0.000000, -1000.000000, 10000.000000 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 1000.000000, 0.000000, 10000.000000 ) ) $Name: Waypoint path 6 $List: ( ;! 6 points in list ( -3991.669678, -500.000031, -11.151806 ) ( -1851.340576, -499.996887, -4045.390869 ) ( 1835.130981, -500.002686, -4021.608643 ) ( 3974.050049, -499.999878, -18.604626 ) ( 1783.599976, -500.000824, 4021.933594 ) ( -1805.389526, -500.000183, 4021.933594 ) ) $Name: Waypoint path 7 $List: ( ;! 6 points in list ( 3978.270020, 500.000153, -39.998077 ) ( 1844.593994, 499.998932, -4023.916016 ) ( -1842.660645, 500.000336, -4056.870361 ) ( -4003.162109, 499.999969, -23.674850 ) ( -1796.778442, 500.000641, 4008.781982 ) ( 1771.529541, 499.999969, 3927.616699 ) ) $Name: Waypoint path 8 $List: ( ;! 2 points in list ( -750.000000, -850.000000, 1800.000000 ) ( -750.000000, -850.000000, 10000.000000 ) ) $Name: Waypoint path 9 $List: ( ;! 2 points in list ( 750.000000, -850.000000, 1800.000000 ) ( 750.000000, -850.000000, 10000.000000 ) ) $Name: Waypoint path 10 $List: ( ;! 1 points in list ( 0.000000, 500.000000, 10000.000000 ) ) $Name: Path Memphis $List: ( ;! 2 points in list ( -4000.000000, 0.000000, 5000.000000 ) ( -4000.000000, 0.000000, 10000.000000 ) ) $Name: Path Psamtik $List: ( ;! 2 points in list ( 4000.000000, 0.000000, 5000.000000 ) ( 4000.000000, 0.000000, 10000.000000 ) ) $Name: Path Monitor $List: ( ;! 1 points in list ( -1500.000000, 750.000000, 10000.000000 ) ) $Name: Path Clarity $List: ( ;! 1 points in list ( 1500.000000, 750.000000, 10000.000000 ) ) #Messages ;! 58 total $Name: Arriving in system $Team: -1 $MessageNew: XSTR("We're in system, Command. Picking up Shivan fighters and some strange objects.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m1.wav $Name: What are they $Team: -1 $MessageNew: XSTR("What type of objects, pilot?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m2.wav $Name: Can't lock on $Team: -1 $MessageNew: XSTR("I can't get a sensor lock on them, Command. They look like Shivan cargo containers, but I don't have a clear reading. It doesn't make any sense!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m3.wav $Name: Shivan's aren't attacking $Team: -1 $MessageNew: XSTR("I wonder why the fighters aren't attacking. Haven't they noticed us?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: CS-m4.wav $Name: Bad feeling $Team: -1 $MessageNew: XSTR("I have a bad feeling about this.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 +Wave Name: CS-m5.wav $Name: Sending in Challenger $Team: -1 $MessageNew: XSTR("We are sending in the Challenger. Cover her while she jumps in, then engage the Shivan fighters.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m6.wav $Name: Challenger arrives $Team: -1 $MessageNew: XSTR("This is the GTC Challenger. What is the situation, pilots?", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m7.wav $Name: Can you scan $Team: -1 $MessageNew: XSTR("Challenger, this is Allied Command. Can your sensors detect anything about the objects surrounding the jump node?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m8.wav $Name: Challenger scans $Team: -1 $MessageNew: XSTR("Scanning, Command... Detecting volatile energy emissions. It's hard to get a clear reading.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m9.wav $Name: Challenger hit $Team: -1 $MessageNew: XSTR("We're hit! We're hit! Mayday!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m10.wav $Name: What happened Challenger $Team: -1 $MessageNew: XSTR("Ch----nger, ---- in. Wha- -- yo-- stat--?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m11.wav $Name: Challenger reports $Team: -1 $MessageNew: XSTR("The objects are explosive. We've taken severe damage across all decks. Systems failing! Core breach in progess! Request withdrawal!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 +Wave Name: CS-m12.wav $Name: Challenger dies $Team: -1 $MessageNew: XSTR("Core breach critical!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m13.wav $Name: Node is mined $Team: -1 $MessageNew: XSTR("Command, the jump node is mined. I repeat, the node is mined! Don't send in the rest of the fleet!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m14.wav $Name: Explanation $Team: -1 $MessageNew: XSTR("That explains why the fighters are holding back. They're waiting for us to blow ourselves to bits!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m15.wav $Name: Mines cleared - in time! $Team: -1 $MessageNew: XSTR("That's the last of the mines. Talk about close...", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m16.wav $Name: Jamming problems $Team: -1 $MessageNew: XSTR("Yeah, but we still can't reach Command. Our fleet could be walking right into an ambush and we can't warn them.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: CS-m17.wav $Name: New enemies $Team: -1 $MessageNew: XSTR("Two Lilith cruisers, the Styx and the Morgia, have jumped in with Mara escort. Take them out!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m18.wav $Name: Mission complete $Team: -1 $MessageNew: XSTR("That is a clean sweep, pilots. Good work. You are authorized to return to base.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: CS-m19.wav $Name: Cancer and Aries attack $Team: -1 $MessageNew: XSTR("Uh, oh - we've attracted the Shivans' attention. Hostiles incoming!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 +Wave Name: CS-m20.wav $Name: Marseilles arrives $Team: -1 $MessageNew: XSTR("This is the GTC Marseilles. We have arrived in system.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: CS-m21.wav $Name: Valorous arrives $Team: -1 $MessageNew: XSTR("GTC Valorous here. We are ready to engage hostiles.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: CS-m22.wav $Name: Coral Sea arrives $Team: -1 $MessageNew: XSTR("This is the GTC Coral Sea. Jump successful.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m23.wav $Name: Dardanelles arrives $Team: -1 $MessageNew: XSTR("This is the GTC Dardanelles. We have arrived in Gamma Draconis.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m24.wav $Name: Look sharp $Team: -1 $MessageNew: XSTR("Look sharp, everybody. There's sure to be more of them out there.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m25.wav $Name: Did not copy $Team: -1 $MessageNew: XSTR("Did --- copy that l---, Ch---------. Tr---mission ----king up-----", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m26.wav $Name: Jamming field $Team: -1 $MessageNew: XSTR("Command, we're picking up an extremely powerful jamming field. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m27.wav $Name: No response $Team: -1 $MessageNew: XSTR("Command, come in! The Shivans are jamming us. Command, do you copy?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: CS-m28.wav $Name: Problem $Team: -1 $MessageNew: XSTR("We've got a problem. Our cruisers will be here in less than two minutes and those mines will tear them to pieces.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m29.wav $Name: Clear mines $Team: -1 $MessageNew: XSTR("We've got to clear these mines fast. Watch out for interference from the fighters!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: CS-m30.wav $Name: Mines cleared - not in time $Team: -1 $MessageNew: XSTR("That wasn't good. We should have worked faster.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m31.wav $Name: Cruisers here okay $Team: -1 $MessageNew: XSTR("That was close. You guys almost jumped into a minefield. We've cleared it out, but we lost the Challenger.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m32.wav $Name: Command? $Team: -1 $MessageNew: XSTR("What the hell? Command didn't notify us before we jumped.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: CS-m33.wav $Name: Lost contact $Team: -1 $MessageNew: XSTR("That's because we've lost contact. We encountered some kind of jamming field just before the Challenger was destroyed.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m34.wav $Name: Fleet ambush? $Team: -1 $MessageNew: XSTR("That means our fleet could be jumping directly into an ambush.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: CS-m35.wav $Name: Hold node ourselves $Team: -1 $MessageNew: XSTR("That's right. We've got to hold the node ourselves until the Aquitaine, Psamtik and Memphis arrive. Let's stay alert, people. ", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m36.wav $Name: Terran destroyer $Team: -1 $MessageNew: XSTR("This is the GTD Aquitaine. We have completed the jump to Gamma Draconis.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: CS-m37.wav $Name: Vasudan destroyer 1 $Team: -1 $MessageNew: XSTR("This is the GVD Psamtik. Now on station in Gamma Draconis.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: CS-m38.wav $Name: Vasudan destroyer 2 $Team: -1 $MessageNew: XSTR("This is the GVD Memphis, arriving in system.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: CS-m39.wav $Name: Perceptive here $Team: -1 $MessageNew: XSTR("GTA Perceptive, now arriving in Gamma Draconis.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: CS-m40.wav $Name: Clarity here $Team: -1 $MessageNew: XSTR("GTA Clarity, now on station.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: CS-m41.wav $Name: Cruisers look out $Team: -1 $MessageNew: XSTR("Cruisers, take evasive action! The jump node is seeded with Shivan mines. They destroyed the Challenger!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: CS-m42.wav $Name: Here they come $Team: -1 $MessageNew: XSTR("Heads up, everyone! We have Seraphim bombers incoming! Jump them fast before they destroy our taskforce!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m43.wav $Name: Jamming problems 2 $Team: -1 $MessageNew: XSTR("Yeah, and we still can't reach Command. The rest of our fleet could be walking right into an ambush and we can't warn them.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: CS-m44.wav $Name: Aquitaine critical $Team: -1 $MessageNew: XSTR("We sustained major damage! Pilots, give us more fighter cover!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: CS-m45.wav $Name: Aquitaine dies $Team: -1 $MessageNew: XSTR("We've lost the Aquitaine!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m46.wav $Name: Psamtik critical $Team: -1 $MessageNew: XSTR("Psamtik here. Hull failure imminent! Request more fighter cover!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: CS-m47.wav $Name: Psamtik dies $Team: -1 $MessageNew: XSTR("The Psamtik is down!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m48.wav $Name: Memphis critical $Team: -1 $MessageNew: XSTR("This is the Memphis. Hull integrity has dropped below critical! We need immediate assistance!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: CS-m49.wav $Name: Memphis dies $Team: -1 $MessageNew: XSTR("We've lost the Memphis!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m50.wav $Name: You still there? $Team: -1 $MessageNew: XSTR("This is Terran Command calling the taskforce. I repeat, this is Terran Command calling the taskforce. Please respond. Is anyone still there?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m51.wav $Name: Still here barely $Team: -1 $MessageNew: XSTR("We're here, Command. What's left of us. We've suffered heavy casualties.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m52.wav $Name: Why silence? $Team: -1 $MessageNew: XSTR("We lost contact with you. What happened?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m53.wav $Name: We got jammed $Team: -1 $MessageNew: XSTR("The Shivans mined the node and jammed our comm signal so we couldn't warn the fleet. We were ambushed by Shivan bombers and two Lilith cruisers.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m54.wav $Name: How heavy? $Team: -1 $MessageNew: XSTR("How heavy are your casualties?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m55.wav $Name: Heavy $Team: -1 $MessageNew: XSTR("Heavy enough to warrant a withdrawal, Command.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: CS-m56.wav $Name: Stand by for update $Team: -1 $MessageNew: XSTR("Damn. Very well, stand by for mission update.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m57.wav $Name: Mission failure $Team: -1 $MessageNew: XSTR("This mission is over. All ships, return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: CS-m58.wav #Reinforcements ;! 0 total #Background bitmaps ;! 34 total $Num stars: 659 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 0.191986 0.000000 5.759582 +Scale: 1.000000 $Starbitmap: dneb04 +Angles: 0.000000 2.321286 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb05 +Angles: 0.383972 0.663225 0.122173 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 0.802851 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 0.000000 1.308996 0.558505 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb04 +Angles: 6.021381 0.872664 5.777035 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 5.951568 2.740165 5.585049 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.000000 0.000000 5.951568 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.881755 5.009091 5.532690 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb04 +Angles: 5.585049 0.366519 5.393063 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 5.585049 0.558505 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb04 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 5.131264 5.951568 0.488692 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb05 +Angles: 4.764745 1.692968 0.174533 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb04 +Angles: 5.253437 3.455749 1.117010 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 5.078904 1.256636 1.308996 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.886918 1.867501 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 3.508109 0.366519 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 3.385936 1.570795 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb06 +Angles: 4.799652 1.797688 1.815141 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.886918 4.258600 2.076940 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 4.345866 0.366519 2.199113 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 3.874628 1.570795 2.391099 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb06 +Angles: 4.014254 0.558505 0.942477 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.345866 1.797688 0.698131 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 4.520399 2.129300 0.541052 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 3.577922 0.366519 0.663225 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 3.944441 1.570795 0.488692 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief5 #End